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用c如何显示贪吃蛇分数

2025-05-04 21:14:36
张老师
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在C语言中实现贪吃蛇游戏并显示分数,通常需要以下几个步骤:

分数变量管理

使用一个整型变量(如`score`)来记录当前分数。每当蛇吃到食物时,分数加1。

分数显示函数

编写一个函数(如`showScore`)来在游戏界面中显示当前分数。可以使用控制台输出或图形界面库(如`curses`)实现。

更新显示逻辑

在游戏循环中,每次更新蛇的位置或得分后,调用分数显示函数刷新界面。

以下是一个使用控制台输出的示例代码,结合了链表实现和`curses`库来显示分数:

```c

include

include

include

include

include

define WIDTH 20

define HEIGHT 20

typedef struct Node {

int x, y;

struct Node* next;

} Node;

typedef struct {

Node* head;

int length;

int score;

} Snake;

void initSnake(Snake* snake) {

snake->

head = NULL;

snake->

length = 1;

snake->

score = 0;

}

void createFood(Snake* snake) {

int x, y;

do {

x = rand() % WIDTH + 1;

y = rand() % HEIGHT + 1;

} while (isInside(snake, x, y));

Node* food = (Node*)malloc(sizeof(Node));

food->

x = x;

food->

y = y;

food->

next = NULL;

snake->

head = food;

}

void drawSnake(Snake* snake) {

Node* current = snake->

head;

while (current) {

printf("%d ", current->

x);

current = current->

next;

}

printf("n");

}

void showScore(Snake* snake) {

printf("Score: %dn", snake->

score);

}

int isInside(Node* snake, int x, int y) {

Node* current = snake->

head;

while (current) {

if (current->

x == x && current->

y == y) return 1;

current = current->

next;

}

return 0;

}

void moveSnake(Snake* snake, int direction) {

Node* prev = NULL;

Node* current = snake->

head;

Node* newHead = NULL;

switch (direction) {

case UP: newHead = current->

prev; break;

case DOWN: newHead = current->

next; break;

case LEFT: newHead = current->

prev->

prev; break;

case RIGHT: newHead = current->

next->

next; break;

default: return;

}

if (newHead == NULL) return;

newHead->

prev = (prev == NULL) ? NULL : prev;

newHead->

next = current;

current->

prev = newHead;

if (current->

x == food->

x && current->

y == food->

y) {

snake->

score++;

createFood(snake);

} else {

Node* toDelete = current;

current = current->

next;

if (prev) prev->

next = current;

free(toDelete);

snake->

length--;

}

if (snake->

length == 1) {

free(snake->

head);

snake->

head = NULL;

snake->

length = 0;

}

}

int main() {

srand(time(NULL));

Snake snake;

initSnake(&snake);

createFood(&snake);

int direction = RIGHT;

int gameOver = 0;

while (!gameOver) {

system("cls");

drawSnake(&snake);

showScore(&snake);

printf("Use WASD to moven");

int key = _getch();

switch (key) {

case 'w': direction = UP; break;

case 's': direction = DOWN; break;

case 'a': direction = LEFT; break;

case 'd': direction = RIGHT; break;

default: continue;

}

if (isInside(snake, snake.head->

x, snake.head->

y)) {

gameOver = 1;

}

moveSnake(&snake, direction);

}

printf("Game Over! Final Score: %dn", snake.score);

return 0;

}

```

代码说明:

数据结构

- 使用链表存储蛇的身体节点,每个节点包含坐标和指向下一个节点的指针。

- `Snake`结构体包含链表头指针、长度和分数。

核心函数

- `initSnake`初始化蛇的位置和分数